CAPABILITIES

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Experience Delivering

Event Photography

Product Photography

Batch Processing

Raw photo development

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Tools Used

Premiere

PremierePremiere

Davinci Resolve

Davinci ResolveDavinci Resolve

After Effects

After EffectsAfter Effects

Experience Delivering

Exposure ramping

Timelapse Post Processing

RAW sequence capture

Tools Used

Premiere

PremierePremiere

Davinci Resolve

Davinci ResolveDavinci Resolve

After Effects

After EffectsAfter Effects

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Experience Delivering

Commercial

Construction

Real Estate

Experience

Managing Multiple Collaborators

Remote Teams

Scheduling

Location Scouting

Technical Producing

Workflow Enhancement

Experience Delivering

Product/Service

Human Resources

Promotional

Customer Success Stories

Social Media Content

Broadcast Commercial

Multicam

Event Recap/Promotion

Saftey/Instructional

Travelogue

Corporate Internal Communication

"

Do what you can,
with what you have,
where you are."

—Theodore Roosevelt

The paper manual for Sony Screenblast editing software, Sony Vegas' predecessor.

I hold onto the manual for the first editing software I ever used as a reminder that while tools, abilities, and perspectives are constantly evolving, the fundamental principles of our craft remain constant. As we progress and grow, it's important to stay connected to the curiosity that led us to where we are today, while also recognizing that our present moment is built upon the past and will shape the future.

Tools Used

Premiere

PremierePremiere

Davinci Resolve

Davinci ResolveDavinci Resolve

After Effects

After EffectsAfter Effects

Experience Delivering

Web Delivery

Color Correction

Shot Matching

Color Grading

Tools Used

Premiere

PremierePremiere

Davinci Resolve

Davinci ResolveDavinci Resolve

After Effects

After EffectsAfter Effects

Experience Delivering

Talking head/Interviews

How to/Procedure

Events

Documentary

Product

Action Sports/Movement

Commercial

Travelogue

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Kit

Experience Delivering

Logo Bumpers

Lower Thirds

Typography Animation

Custom Transitions

Particle Systems

Motion Tracking

Basic Compositing

Multipass EXR workflow